Kojima Unleashed – Death Stranding Review

I spent the majority of my time in Death Stranding building highways, laying bridges over chasms, and setting up a network of zip-lines to get around the craggy landscape at a brisk pace. For this, I scrambled up steep cliffs, unfriendly rock faces, and trudged through waist-deep snow, not just to deliver cargo, but to help other players. That is the heart and soul of Death Stranding – tapping into an innate desire to help and make delivering orders easier for others.  But does it work as a game? The…

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